Christian Bodensiek

Nerf Me Please, I’m Too OP

PLATFORMS

game overview

The struggles of a hero trying to be normal. Kitties and explosions included. The rituals of everyday life are very hard when you’re overleveled.

This game starts at the end of a hero’s adventures, with max level and max stats, when he successfully saves the world and married the rescued princess. But the hero is over-strong, he ended destroying everything he touches, until the princess left him. The world doesn’t need a super strong hero anymore, so he searched for professional help where he could lower his stats. In order to pay for the sessions, he found some jobs. Some of them he is still too strong, so he needs decrease his skills first.

Game developed for the Global Game Jam 2016:   https://v3.globalgamejam.org/2016/games/nerf-me-please

  • Graphic artist: Freddy Fula.
  • Lead developer: Nicolas Trillos.
  • Developer: Christian Bodensiek.
  • Developer: Alvaro Tovar.
  • Sound fx and music: Diana Herrera.

Short project made for the Global Game Jam 2016

Best colombian game – Global Game Jam 2016

MY CONTRIBUTIONS

  • UI Development
  • Prototyping
  • Mini games development
  • Some game and level design
Engine
Unity 3D
genre
Puzzle, Simulation
website
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