Christian Bodensiek

Trail of Trees

PLATFORMS

game overview

Deep in a remote forest, far from civilization, lives a lone ranger. Isolated from the world, his survival depends on his ability to face the many dangers that threaten his life.

Every day, our brave protagonist must collect logs of wood to light a campfire that will keep him safe.

But this is not enough: the howls of wolves prowling in the darkness make every night a new challenge.

His only hope is an abandoned cabin he has seen in the distance. Can he find a way to enter it and protect himself from the fierce guardians of the night? Get ready for an adventure full of dangers and challenges in “Trail of Trees.”

  • Level designer and Ambient artist: Maria Paula Mayorga
  • Technical game designer and  Lead developer: Christian Bodensiek – 
  • Sound Designer: Juan Diego Martinez Lozano 
  • Audio Generalist: Sergio Roa Rocha – 
  • Generalist Developer: David Corredor Ramírez 

Short project made for the Naska Digital’s Unreal Bootcamp

MY CONTRIBUTIONS

  • UI Development
  • Prototyping
  • Core Game design
  • Puzzle design and development
  • Level Design
  • Narrative Design
  • Core Mechanics development
Engine
Unreal Engine
genre
Adventure
website
N/A
social media