Christian Bodensiek

Kartmania GS

PLATFORMS

game overview

This is a basic kart game in which I conducted several experiments to develop a three-lane system similar to that of Subway Surfer. Initially, the turning mechanics were imprecise, either the vehicle did not complete its turn or it collided with walls and became stuck.

To address these issues, I integrated the iTween asset, enabling me to create three distinct paths (one for each lane) and to implement a turning system that utilizes a RayCast to detect potential collisions. In future iterations, I plan to enhance the system further by identifying the type of object detected by the RayCast, which will help determine the most appropriate direction for the turn.

Short project made for Geta Games (job technical assessment test)

MY CONTRIBUTIONS

  • UI Development
  • Prototyping
  • Core Mechanics development
Engine
Unity 3D
genre
Puzzle, Simulation
website
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